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A New Civics
Better AR/VR
Building a Better Game Design Pipeline
Esports
Hall of Failure
Making Math Meaningful
On Bullshit
On Sense and Sensability
Parents
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Second Language Learning
Tailoring to the Person
The Ill Logic of Empire
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Wednesday
, June 15
Fireside Chat Alcove
10:30am •
Fireside Chat with Raph Koster
12:00pm •
Fireside Chat with James Paul Gee
2:30pm •
Fireside Chat with Mia Consalvo
4:00pm •
Fireside Chat with Cortney Harding
Pacific Ballroom A
10:30am •
Designing Wearable Social Co-Located Augmented Reality Applications with Youth Through Participatory Design
10:30am •
Using Virtual Reality to Create Impact in Social Justice Work
12:00pm •
Interactive Lessons on PBS LearningMedia: Diverse Learners
2:30pm •
Towards a Public Pathway for Careers in Gaming: NYC Youth and Agency
4:00pm •
Are We Fiddling While Rome Burns? A Call to Action for Academic Game Archives
4:00pm •
The Life and Near Death of the Learning Games Network
4:00pm •
Developing the Learning Games Lab Toolkit: Engaging Learners from Diverse Backgrounds in Game Design
Pacific Ballroom B
10:30am •
Defining Academically Meaningful Play: Meaningful Gameplay, Learning, and Access
10:30am •
Games (and Art) as Designed Experience for Human Flourishing
12:00pm •
Susceptibility to Misinformation and Games as Interventions
12:00pm •
AI-Generated Fakery: The State of Deepfake Research and Future Work
12:00pm •
Fake News Cycles: The Repetitive Design of Disinformation Games
2:30pm •
“I don’t fit in anywhere”: Undergraduates’ Experiences with Avatars and Games in an Education Course
2:30pm •
Games and the Logic of Empire
2:30pm •
Suburban Adults Playing Pokemon: 20 Years Later
4:00pm •
Learning Engineering to Develop Personalized Systems at Scale
4:00pm •
Leveraging Cluster Analysis to Understand Educational Game Player Styles and Support Design
4:00pm •
Personalized Learning as Culturally Sustaining Pedagogy
Pacific Ballroom C
8:00am •
Breakfast
9:00am •
Five Big Metaverse Questions
5:00pm •
Final Fantasy and Black Reality: The Changing Cultural Context of JRPGs
Pacific Ballroom Terrace
1:00pm •
Lunch
5:00pm •
The Rapid Prototyping Game
5:00pm •
When Feedback Leads to False Confidence: A Curious Outcome of a Game-Based Health Intervention
5:00pm •
Using Fortnite Creative to Imagine Solutions to World Problems
5:00pm •
The Big Build Up: Prosocial Tabletop Game Relating One’s Self-Esteem to Power and Control Exhibited in Dating Relationships
5:00pm •
Gamify! Teacher PD for Gameful Learning and Gamification with Classcraft
5:00pm •
Co-telling our Futures: Counterstory as Design Learning Technique
5:00pm •
Scaffolding Zoombinis: Adding Executive Function Surrounds to the Popular, Classic Game
5:00pm •
“We reserve the right but have no obligations”: An analysis of current policies governing gaming behavior
5:00pm •
Co-Designing a STEM-based VR Game For and With Neurodiverse Learners
5:00pm •
Flatland XR: An Embodied Geometry Game Using Shared Holographic AR
5:00pm •
Environmental Brightness, Clutter, and Hue Game Preferences Among Neurodiverse Versus Neurotypical Players
5:00pm •
Mission HydroSci: Outcomes, Scale and Sustainability
5:00pm •
“Find Ways to Cope:” Games and Gamification Supporting College Student Mental Health During the Pandemic
5:00pm •
AOC is Among Us: Learning to be a Crewmate, or an Impostor, in a Gaming Community of Practice
5:00pm •
Participatory design in machine learning: Culturally sustaining pedagogy for AI co-design
Terrace Stage
7:00pm •
Game Award Showcase
UCI Esports Arena
10:30am •
Wordle
12:00pm •
The Thrill of Psychomachia: Deciding When Not to Stop Can’t Stop
1:00pm •
Social Moth
1:00pm •
Impasto
1:00pm •
Delfini
1:00pm •
Inclusive Character Creator
1:00pm •
It Comes In Waves
1:00pm •
Agents of Influence: A Game To Combat Misinformation
1:00pm •
Lofi Hip Hop Worlds to Study In
1:00pm •
Trespasser
1:00pm •
The Cheat Code For Happiness Is…
1:00pm •
Crash Course in College Readiness: The Game that Mirrors Real Life
1:00pm •
Poor Not Guilty: Fines and Fees Challenge - Advocating Against the Criminalization of Poverty through Perspective-Taking
1:00pm •
Skin Deep
1:00pm •
Dr. Sara: Disease Detective: A Mobile Game about Epidemiology
1:00pm •
OCG (Obsessive Compulsive Game)
1:00pm •
Hedge Hug
1:00pm •
Continuum
1:00pm •
Walden, A Game EDU
1:00pm •
Amira's Blessing
1:00pm •
The Woods: A Mixed-Reality Cooperative Game
1:00pm •
Dwell™: A Tabletop Simulation to Experientially Learn Poverty-Related Struggles
1:00pm •
Sugarcane Empire
1:00pm •
Fetch Quest
1:00pm •
Death to Love
1:00pm •
Mission HydroSci: A Middle School Water Adventure
1:00pm •
Breathless
1:00pm •
Mindful Garden: Snap Colocated AR Mindfulness
1:00pm •
Nijito
1:00pm •
Every Letter
1:00pm •
KELVIN
1:00pm •
EnRolled, Playing and Modifying Higher Education
1:00pm •
Hellevator
1:00pm •
Oberth Effect: Keeping Physics Real in Games
1:00pm •
The Legend of the Lost Emerald: Searching for Shipwrecks on the Great Lakes
2:30pm •
Global Pandemics - a Story of Survival & Resilience
4:00pm •
Spiritfarer: A Relaxing Exploration Around Themes of Death and Loss
Thursday
, June 16
Fireside Chat Alcove
10:30am •
Fireside Chat with Aaron Trammell
12:00pm •
Fireside Chat with North America Scholastic Esports Federation (NASEF)
2:30pm •
Fireside Chat with Lindsay Grace
4:00pm •
Fireside Chat with Tracy Fullerton
Pacific Ballroom A
10:30am •
Increasing Equity in Entertainment Through Education
12:00pm •
Panel on Leading Academic Game Studios: The Good, the Bad and the Ugly
2:30pm •
Learning Deliberately: Walden, a Game-Based Curriculum
4:00pm •
Teaching game accessibility to designers and design students
Pacific Ballroom B
10:30am •
Exploring Players’ Experience of Humor and Snark in a Grade 3-6 History Practices Game
10:30am •
Toward a Systematic Approach to Evaluating Emotional Design in Learning Games
10:30am •
Cognitive Effects of Casual Games: A Research Synthesis
12:00pm •
Baba is Hint - Designing a Scaffolding Guidebook for Game-Based Learning
12:00pm •
Gamer-parents: Positioning identity between gamers and parents
12:00pm •
Parenting Games
2:30pm •
Mistoria: A Narrative Tool for Language Learning
2:30pm •
Dual Learning through Game-Mediated Activities: Examining Secondary Students’ Multimodal Interaction and Opportunities for Second Language Learning
4:00pm •
When more is less: Designing and Testing the Usability of a Gamified Survey to Capture Relationship Data
4:00pm •
Oof. Pandemic. A Story of Enriched Esports as Trojan Horse Turned Lifeboat
4:00pm •
A Failed Context: Reflections on a Mathematics Role-Playing Game about the Flint Water Crisis
Pacific Ballroom C
8:00am •
Breakfast
9:00am •
Networks of Privilege: Connecting Games and Race in the 20th Century
Pacific Ballroom Terrace
1:00pm •
Lunch
7:00pm •
Dinner and Distractor
Terrace Stage
5:30pm •
The Rules We Break: A Playful Game Design Interactive Experience
UCI Esports Arena
10:30am •
The Digital Animal: Kane and Lynch 2: Dog Days and the Aesthetic of Error
12:00pm •
The Multidimensional Meanings of Intellivision’s Space Hawk
2:30pm •
The Woods: A Mixed-Reality Cooperative Game
4:00pm •
Kai UnEarthed
Friday
, June 17
Doheny Beach
5:00pm •
Beach Sunset & Bonfire
Fireside Chat Alcove
10:30am •
Fireside Chat with Erica Halverson
12:00pm •
Fireside Chat with Gordon Bellamy
Pacific Ballroom A
10:30am •
XR Innovations in Industry, Academics & In Between
12:00pm •
Playing Around with the Civic Imagination
12:00pm •
Quelling Extremism in Online Games
12:00pm •
Black Gamer’s Refuge: Finding Community within the Magic Circle of Whiteness
Pacific Ballroom B
10:30am •
Leveraging mathematics software data to understand student learning and motivation during the COVID-19 pandemic
10:30am •
Supporting Quantitative Habits of Mind with Role-Play
10:30am •
Academically Meaningful Play in the Mathematics Classroom: Learning Symmetry and Transformations through Transformations Quest Educational Video Game
12:00pm •
How Communication Wins Games
12:00pm •
Building the Bridge for Esports and Education
12:00pm •
Esports athletes’ group sensemaking of team gameplay data analytics
Pacific Ballroom C
8:00am •
Breakfast
9:00am •
How the Arts Can Save Education: Transforming Teaching, Learning, and Instruction
Pacific Ballroom Terrace
1:00pm •
Lunch and Town Hall
UCI Esports Arena
10:30am •
Monumental Consequence
12:00pm •
Poor Not Guilty: Perspective-Taking to Address the Criminalization of Poverty
Timezone
GLS Conference
America/Los Angeles
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GLS Conference
Jun 15
-
17, 2022
Wednesday
, June 15
Thursday
, June 16
Friday
, June 17
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311 W Peltason Dr # A, Irvine, CA 92697
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A New Civics
Better AR/VR
Building a Better Game Design Pipeline
Esports
Hall of Failure
Making Math Meaningful
On Bullshit
On Sense and Sensability
Parents
Props & Patrons
Second Language Learning
Tailoring to the Person
The Ill Logic of Empire
The Meta
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Wednesday
, June 15
Thursday
, June 16
Friday
, June 17
Venue
Doheny Beach
Fireside Chat Alcove
Pacific Ballroom A
Pacific Ballroom B
Pacific Ballroom C
Pacific Ballroom Terrace
Terrace Stage
UCI Esports Arena
Session Type
Arcade
All
Game
Feeding Time
Fireside Chats
All
Panel
GLS Game Showcase
Keynotes
Panel
Paper
All
A New Civics
Better AR/VR
Building a Better Game Design Pipeline
Esports
Hall of Failure
Making Math Meaningful
On Bullshit
On Sense and Sensability
Parents
Props & Patrons
Second Language Learning
Tailoring to the Person
The Ill Logic of Empire
The Meta
Poster
Signature Event
All
Marquee Dinner
Wide Open Workshop Experience
Symposium
Well Played
Workshop
Other Filters
Popular