This session will provide a pre-release sneak-peek into one of the first abolitionist video games, and a discussion about how to design games to support critical speculative imagination about liberated futures.
Kai UnEarthed invites players to imagine an unpoliced future through branching narrative and open-world play. Teenagers encounter artifacts from back in the 21st century as they go through a coming-of-age ceremony. This involves connecting with us, their ancestors, through interactive analog journals with their own minigames, including writing, drawing, and worldbuilding activities that pair with the computer software. Players can role play as Kai, and can fall in love with their crush Tempest as they explore the reclaimed ruins of a youth jail. They can decide how to hold the pain of their elders and ancestors as they heal together. They can learn how to touch the unknown webs of the artifacts they unEarth.
One of the game's designers will conduct a live play-through of a game prototype, reflecting on the theories and design principles embedded in it. The audience can participate by shouting out suggestions for narrative choices; you will also receive your own journal, allowing you to interact with the analog game mechanics, taking home a personalized record of your journey. In this sense, the session will be a cross between a real-time game analysis and a creative writing workshop. This demonstrates one possible use case for
Kai UnEarthed in critical game literacy learning environments and classrooms.
A text-based prototype of Kai UnEarthed is available here:
https://kaiunearthed.itch.io/kai-unearthed