Loading…
GLS Conference has ended
Thursday, June 16 • 4:00pm - 5:00pm
Oof. Pandemic. A Story of Enriched Esports as Trojan Horse Turned Lifeboat

Sign up or log in to save this to your schedule, view media, leave feedback and see who's attending!

In 2017, we helped design, develop, and launch a novel “enriched esports” program for youth with academic, career and social-emotional learning built into its design. Based on close analysis of the professional and collegiate esports scene, we mapped out key roles within the esports ecosystem, tied those roles to academic standards, created enrichment materials and activities to cultivate those connections, and then spent the next four years evaluating its impact – not only on academic interests and affiliation but also on communication, self-regulation, and social-emotional skills. Each year, we crept closer and closer to the great Moby Dick of after-school interest-driven program: empirical rigor.

We followed the steps: Exploratory qualitative work the first, year, trend studies and group comparisons the second, pretest/posttest quasi-experimental design in year three, and then at long last, an alternative one sample pretest-posttest design (Johnson, 1986) that promised to allow us to disambiguate program outcomes from teen maturation, testing effects, historical effects and the like. And then…

Covid happened.

In this presentation, we investigate the devil in the data during our year of unexpected experimental disruption, social isolation among our participants, and unexpectedly positive-ish findings from using the world’s most notoriously competitive (and toxic) context for gameplay as a source for connection, collaboration, and change. Here, we explore how a fairly dicey context for gameplay became a lifeboat for kids and get real about the challenges of finding rigor under even the best of circumstances when it comes to interest-driven programming for kids.

Master of Ceremonies
avatar for Dan Norton

Dan Norton

Filament Games

Speakers
avatar for Constance Steinkuehler

Constance Steinkuehler

Professor of Informatics, University of California–Irvine
Constance Steinkuehler is a Professor in the Department of Informatics at the University of California, Irvine where she researches culture, cognition, and learning in the context of multiplayer online videogames. She is an ADL Belfer Fellow, Chair of UCI’s Game Design and Interactive... Read More →


Thursday June 16, 2022 4:00pm - 5:00pm PDT
Pacific Ballroom B UCI Conference Center, 311 W Peltason Dr # A, Irvine, CA 92697