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Thursday, June 16 • 10:30am - 11:30am
Cognitive Effects of Casual Games: A Research Synthesis

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Games have long been associated with the rhetoric of learning, progress and growth, but meaningful empirical demonstration has remained somewhat elusive (Sutton-Smith, 1992). Empirical studies do demonstrate specific cognitive benefits of playing games, such as an improved ability to track moving objects on screen (Green & Bavelier, 2006, 2007) but such findings, although important for understanding basic perceptual systems or even hand-eye coordination, do not address our more pressing concerns such as the aging brain, emotional wellness, self-regulation, or even stress. Cognitive training, or so called “brain games,” are often designed toward these more pressing outcomes, although their actual benefits remain hotly debated. Research in the area reports various increases in cognitive performance as a result of game play (Gates et al, 2020; Hardy et al., 2015), but critics observe that some of the game titles used are little more than cognitive test prep, producing increases not in meaningful, transferable skills but only in routinized and narrowly defined laboratory tasks (Max Planck Institute and the Stanford Center on Longevity, 2014).

In this presentation, we present a critical and systematic review of research on the cognitive and emotional benefits of casual games across the lifespan. We summarize the trends, results, contradictions, and ambiguities across 317 published research articles, chapters, and manuscripts with a median publication year of 2017. Here, we review findings related to cognition, neural change, social and emotional health, and tackle some of the conceptual and methodological issues germane to the study of casual games more broadly.

Master of Ceremonies
avatar for James Paul Gee

James Paul Gee

Arizona State University
Dr. James Paul Gee is the Mary Lou Fulton Presidential Professor of Literacy Studies and a Regents’ Professor at Arizona State University. He is a member of the National Academy of Education. He earned his BA in philosophy at the University of California at Santa Barbara and his... Read More →

Speakers
avatar for Kurt Squire

Kurt Squire

Professor of Informatics, University of California, Irvine
Kurt Squire is a Professor of Informatics at UC, Irvine. His research interest is in making learning meaningful and engaging with technologies, drawing from video games. He is former co-director of the Games + Learning + Society Center, where he led a team of 50+ developers, academics... Read More →
avatar for Garrison Wells

Garrison Wells

University of California, Irvine
Garrison Wells is a PhD student in informatics at the University of California-Irvine, advised by Dr. Constance Steinkuehler. Gary completed his B.A. in Psychology at the University of California-Santa Barbara in 2016, and in 2017 earned his Msc. in Psychological Research from the... Read More →
avatar for María J. Anderson-Coto

María J. Anderson-Coto

PhD student, University of California, Irvine
Maria J. Anderson-Coto (she/her) is a PhD student from UC Irvine. Her work focuses on the intersection of design, human-computer interaction, education, and computer science. Her work focuses on co-designing with Latinx communities by re-thinking technologies in order to produce justice-centered... Read More →
avatar for Constance Steinkuehler

Constance Steinkuehler

Professor of Informatics, University of California–Irvine
Constance Steinkuehler is a Professor in the Department of Informatics at the University of California, Irvine where she researches culture, cognition, and learning in the context of multiplayer online videogames. She is an ADL Belfer Fellow, Chair of UCI’s Game Design and Interactive... Read More →


Thursday June 16, 2022 10:30am - 11:30am PDT
Pacific Ballroom B UCI Conference Center, 311 W Peltason Dr # A, Irvine, CA 92697