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Wednesday, June 15 • 5:00pm - 7:00pm
Environmental Brightness, Clutter, and Hue Game Preferences Among Neurodiverse Versus Neurotypical Players

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As part of an NSF-funded project, this study reports on data collected from neurotypical and neurodiverse learners to inform the development of an inclusive informal STEM learning game. Data was collected from 66 neurotypical and 41 neurodiverse participants regarding their preference for different values of scene brightness, hue, and amount of clutter. Results indicate that while optimal values were similar across the two groups, neurodiverse participants had stronger and more consistent preference for those values. Implications for game development are discussed.

Speakers
avatar for Zac Alstad

Zac Alstad

EdGE at TERC
Knock! Knock! Who's there? Needle. Needle who? Needle little help getting in the door!
avatar for Ibrahim Dahlstrom-Hakki

Ibrahim Dahlstrom-Hakki

Senior Research Scientist, Technical Education Research Centers (TERC)
Knock! Knock!Who’s there?Howl.Howl who?Howl you know if you don't open the door?
avatar for Teon Edwards

Teon Edwards

Lead Designer, EdGE at TERC
Games for learning;Play for learning;Using the digital to engage people in the world around them;Tacit learning in STEM-based games;XR/AR/VR affordances for learning;Co-Design;Zoombinis (Hip, hip, Zoombinis!!!)


Wednesday June 15, 2022 5:00pm - 7:00pm PDT
Pacific Ballroom Terrace UCI Conference Center, 311 W Peltason Dr # A, Irvine, CA 92697

Attendees (1)