Loading…
GLS Conference has ended
Wednesday, June 15
 

8:00am PDT

9:00am PDT

10:30am PDT

12:00pm PDT

1:00pm PDT

Lunch Pacific Ballroom Terrace Agents of Influence: A Game To Combat Misinformation UCI Esports Arena Amira's Blessing UCI Esports Arena Breathless UCI Esports Arena Continuum UCI Esports Arena Crash Course in College Readiness: The Game that Mirrors Real Life UCI Esports Arena Death to Love UCI Esports Arena Delfini UCI Esports Arena Dr. Sara: Disease Detective: A Mobile Game about Epidemiology UCI Esports Arena Dwell™: A Tabletop Simulation to Experientially Learn Poverty-Related Struggles UCI Esports Arena EnRolled, Playing and Modifying Higher Education UCI Esports Arena Every Letter UCI Esports Arena Fetch Quest UCI Esports Arena Hedge Hug UCI Esports Arena Hellevator UCI Esports Arena Impasto UCI Esports Arena Inclusive Character Creator UCI Esports Arena It Comes In Waves UCI Esports Arena KELVIN UCI Esports Arena Lofi Hip Hop Worlds to Study In UCI Esports Arena Mindful Garden: Snap Colocated AR Mindfulness UCI Esports Arena Mission HydroSci: A Middle School Water Adventure UCI Esports Arena Nijito UCI Esports Arena Oberth Effect: Keeping Physics Real in Games UCI Esports Arena OCG (Obsessive Compulsive Game) UCI Esports Arena Poor Not Guilty: Fines and Fees Challenge - Advocating Against the Criminalization of Poverty through Perspective-Taking UCI Esports Arena Skin Deep UCI Esports Arena Social Moth UCI Esports Arena Sugarcane Empire UCI Esports Arena The Cheat Code For Happiness Is… UCI Esports Arena The Legend of the Lost Emerald: Searching for Shipwrecks on the Great Lakes UCI Esports Arena The Woods: A Mixed-Reality Cooperative Game UCI Esports Arena Trespasser UCI Esports Arena Walden, A Game EDU UCI Esports Arena

2:30pm PDT

4:00pm PDT

5:00pm PDT

AOC is Among Us: Learning to be a Crewmate, or an Impostor, in a Gaming Community of Practice Pacific Ballroom Terrace Co-Designing a STEM-based VR Game For and With Neurodiverse Learners Pacific Ballroom Terrace Co-telling our Futures: Counterstory as Design Learning Technique Pacific Ballroom Terrace Environmental Brightness, Clutter, and Hue Game Preferences Among Neurodiverse Versus Neurotypical Players Pacific Ballroom Terrace Final Fantasy and Black Reality: The Changing Cultural Context of JRPGs Pacific Ballroom C Flatland XR: An Embodied Geometry Game Using Shared Holographic AR Pacific Ballroom Terrace Gamify! Teacher PD for Gameful Learning and Gamification with Classcraft Pacific Ballroom Terrace Mission HydroSci: Outcomes, Scale and Sustainability Pacific Ballroom Terrace Participatory design in machine learning: Culturally sustaining pedagogy for AI co-design Pacific Ballroom Terrace Scaffolding Zoombinis: Adding Executive Function Surrounds to the Popular, Classic Game Pacific Ballroom Terrace The Big Build Up: Prosocial Tabletop Game Relating One’s Self-Esteem to Power and Control Exhibited in Dating Relationships Pacific Ballroom Terrace The Rapid Prototyping Game Pacific Ballroom Terrace Using Fortnite Creative to Imagine Solutions to World Problems Pacific Ballroom Terrace When Feedback Leads to False Confidence: A Curious Outcome of a Game-Based Health Intervention Pacific Ballroom Terrace “Find Ways to Cope:” Games and Gamification Supporting College Student Mental Health During the Pandemic Pacific Ballroom Terrace “We reserve the right but have no obligations”: An analysis of current policies governing gaming behavior Pacific Ballroom Terrace

7:00pm PDT

 
Thursday, June 16
 

8:00am PDT

9:00am PDT

10:30am PDT

12:00pm PDT

1:00pm PDT

2:30pm PDT

4:00pm PDT

5:30pm PDT

7:00pm PDT

 
Friday, June 17
 

8:00am PDT

9:00am PDT

10:30am PDT

12:00pm PDT

1:00pm PDT

5:00pm PDT

 
Filter sessions
Apply filters to sessions.